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This article or section is in need of attention from an expert on the subject.Please help recruit one or improve this article yourself. See the talk page for details. For a pre-Renewal version of this article, click here. Job Base(s) Swordman Job Type 2-1 Changes At Prontera× Chivalry Number of Skills 10 Total Skill Points 76 Total Quest Skills 1 Job Bonuses STR AGI VIT INT DEX LUK +8 +2 +10 +0 +6 +4 + ← クリックで目次を開く Overview Job Change Guide BuildsHybrid AGI Two-Hand Sword VIT SVD AGI-Spear AGI-Crit Muramasa EquipmentTanking/Pure Defensive Leveling/+Damage EXP MvP (Killing) PvP WoE Class DataSkills Quest Skills Soul Link Job Bonuses ASPD External Links Overview The Knight class is the primary second job for the Swordman class. Being a hack and slash type of character, Knights are granted access to a new mastery that will open a new type of weapon to wield aside from the Swordman's swords. They are also allowed to acquire powerful AoE× skills like the famed Bowling Bash× and the spear× exclusive skill, Brandish Spear×. Job Change Guide See Knight Job Change Guide for detailed information. Changing into a Knight from a Swordman requires the player to complete a number of tasks Item Collection A Written Test Battle Test Word Association Quiz A test of self control Personality Quiz After completing these tests, the player will be transformed into a Knight. All this takes place inside the Prontera× Chivalry (Prontera xx, yy). Builds This page has been marked as being in need of links to other iRO Wiki pages. Hybrid STR 70-90 AGI 60-90 VIT 60-90 INT 1 DEX 40-50 LUK 1 Weapon Elemental× or Card×ed Spear×s or Two Handed Sword×s These knights try to get the best of both realms. By having a good chemistry of AGI× and VIT× depending on the user's playing style, they gain survivability in some areas while losing it in others. Hybrids are denoted by which stat is the highest. AGI-VIT Knights usually stick with a setup similar to an AGI knight. VIT-AGI Knights, likewise, generally stay with the setup of a VIT Knight. Ranking by efficiency, players tend to use AGI-VIT combination because of its higher ASPD× which allows players to do Pierce× chaining or if not solo with Twohand Quicken× with a decent ASPD. This build was the best for pre-Transcendent patch Knight dueling. AGI Two-Hand Sword STR 90-100 AGI 80-99 VIT 10-30+ INT 1 DEX 40-60 LUK 1-10 Weapons Elemental Two Handed Swords or Carded Two Handed Swords AGI Knights believe that the best way to decrease damage is to prevent it from ever happening. They have high ASPD and flee×, but vitality, and by extention health, are low compared to other Knights. Additionally, using two-handed swords pushes their attack power higher than most VIT Knights. Their main method of attack is Twohand Quicken, which increases ASPD by 30%. When faced with multiple foes, they break out Bowling Bash. Finally, Counter Attack× allows for a higher critical chance against evasive or fortified foes. VIT STR 80+ AGI 1-20+ VIT 90-100 INT 1-12 DEX 40 LUK 1 Weapon Elemental or Carded One or Two-Handed Spears VIT Knights are good tanks in Ragnarok Online. They have the highest health and good defense rate, and unlike agility Knights, they usually use shields for added defense and Spear type weaponry. Levels mostly by mobbing, utilizing their tanking ability. SVD STR 100+ AGI 40 VIT 80 INT 1-30 DEX 45-60 LUK 1 Weapon Elemental or Carded One or Two-Handed Spears SVD Knights (STR×/VIT/DEX×) may seem similar to VIT Knights, but they have more uses than just being meatshields. Their damage output is higher while maintaining decent VIT, allowing them to excel at MvP×ing or PvP× in comparison. The typical SVD knight will level primarily on Large sized monsters utilizing pierce or they will make use of Bowling Bash or Brandish Spear for mobbing. Strength should be 100 at a minimum, most knights typically get around 120. This allows knights to be able to gain 1-hit-KO against High Orcs and possibly Minorous. At later levels, these knights will typically go to Thor's volcano and use pierce against Kasas. Intelligence is a variable stat, and general consensus seems to be that at least 12 points in it is necessary. If the player is able to gain 1-hit-KOs while using an Earth Deleter Card, no intelligence may be needed. Agility is not for defence and should only be gotten for the purpose of using Pierce at a faster rate. AGI-Spear STR 100-110 AGI 70+ VIT 40+ INT 1 DEX 40+ LUK 1 Weapons Elemental or Carded Spears Another type of AGI Knights are those who use Spear type weapons. Using high AGI to decrease the ASPD delay of Pierce, AGI Spear Knights can dish out high amounts of damage using elemental spears to rapidly use Pierce on large size monsters. One famous leveling method is Pierce chaining with Aspersio× in Chivalry against Raydrics to Abysmal Knights. The intention of this build, unlike the Two-Handed Sword build is not to dodge 95%, but to deal damage with rapid Pierce and sometimes AoEs before the enemy can do harm to you. For that reason, AGI Spear Knights often have more STR than AGI. AGI-Crit STR 70-80+ AGI 70-90+ VIT 1-30 INT 1 DEX 1-20 LUK 30+ Weapon Carded Two Handed Swords, Muramasa The AGI-Critical aka AGI-LUK Knight is essentially a knight with crit-sin stats. The advantages to this are obvious, Knights have more health than assassins, a passive health regeneration, and are also capable of attaining higher attack speeds. However, this will not be able to match the critical rate of an Assassin, and will have significantly less flee. With the advent of Soul Linkers, this build is much more viable, as even higher ASPD can now be attained with a sword and shield. Muramasa LUK BaseLv + 1 Remaining stats are left to the reader's discretion. This is a special build that relies on the usage of the weapon called Muramasa. Because the Muramasa curse×s the wielder randomly, if the player has one more point of total LUK than their baselevel, the curse effect can be negated. The Morrigane gear set helps immensely with this build, as it lowers the base luk required to meet the curse immunity requirement, as well as giving a large amount of crit and lucky/perfect dodge. Equipment Most Knights have different sets of gear for special purposes, regardless of what their build is. Items from these sets are interchangeable, while some are very situational. For example, a Combat Knife may prove to be more useful than a Fortune Sword in a map rich with Demi Human× monsters, but not against any other race of monsters. These are merely suggestions and examples; the reader should know what exactly best fits them. It also focuses on armor equipment, not just weapons. Note this guide is outdated in some areas as a lot of ingame content has changed, it's a year old, don't quote Rav on it. The guide was also intended for Knights not yet transcended to Lord Knights, hence the lack of Valkyrie Armor and some other weapons. The role of a Knight in WoE used to be more supportive, few ever Provoke×s (or have in the history of Ragnarok Online) and it wouldn't make much of a difference now anyway (aside from everyone having Evil Druid carded armor). Armor switching is also becoming increasing useless. Ultimately, most Knights and Lord Knights brute force their way through PvP/WoE, and it is unlikely there will be a complete detailed guide about either class so play however. Just don't be stupid and miss out on Spear Stab×. + 冗長過ぎる Tanking/Pure Defensive All Knights once shared the same goal of obtaining over 80 DEF×. While this is no longer as desirable for WoE×/PvP with the addition of many defense-ignoring skills or items such as the Ice Pick×, it is still a successful set up for PvM. These armors reduce damage received, which is helpful for tanking MvPs or mobbing. NotesIn short, use armor with the highest base DEF and a high upgrade. +10 would reduce the most damage, but +7s can suffice. Also use equipment that provides considerable Perfect Dodge×. Using armor with high base DEF is important a +6 Cap (4 base DEF) and a +4 Helm (6 base DEF) may appear to have the same overall armor DEF (10). However, each upgrade only adds +2/3 defense. The Cap, in truth, supplies 8 DEF while the Helm delivers 8.67 Sometimes the highest base DEF gear is too limited to over-upgrade. Move onto the second best. Top headgear Helm (6 DEF) Bone Helm (7 DEF) Middle headgear Fin Helm (2 DEF) Lower headgear Iron Cain (1 DEF) Body armor Full Plate [1] (10 DEF) Chainmail [1] (8 DEF) Cards MvPs usually break body armor; Cornutus card prevent this and add 1 DEF. Select monsters use elemental skills that require elemental armor for resistance. Against Dark Lord , a Pasana card ed armor would reduce its painful Meteor Storm× to 25% of the original damage. For general tanking, Peco Peco and sometimes Steel Chonchon cards are still employed. Garment Manteau [1] (4 DEF) Pauldron [1] (5 DEF) Cards Raydric card reduces Neutral damage by 20%. Frequently the best garment card to choose for this purpose. Shield Shield [1] (6 DEF) Cards Racial cards (-30% damage from respective race). Some races lack this kind of card, such as Undead×. In this case, size cards (-25% from respective size, i.e. Mysteltainn -25% from small 1 DEF) can be used. Medusa card ed shields are preferred against Osiris , to counter its Stone Curse×. Footgear Boots [1] (4 DEF) Greaves [1] (5 DEF) Cards Upgrade under +9 - Verit (+8% HP×/SP×), Matyr (+10% HP, AGI +1). Upgrade +9 or more - Firelock Soldier (+10% HP/SP, STR +2). Accessories Safety Ring (3 DEF, 3 MDEF×) Yoyo card ed (Perfect Dodge +5, AGI +1), preferably in Slotted Rosaries (3 MDEF, LUK× +1) Weapons Anything that adds Perfect Dodge or reduces damage. Fortune Sword (Perfect Dodge +20, LUK +5) Combat Knife (-10% damage from Demi Humans) Leveling/+Damage EXP Leveling equipment is the most diverse – nearly anything can be worn. All defensive gear can be replaced with low DEF stat-increasing gear to level faster at the cost of becoming exceptionally vulnerable to monster attacks. Conversely, a financially lacking player might not do so, to reduce Potion consumption. These are some ideas for gear that will contribute to damage output or increased EXP gain if used properly. They will not enable its user to level faster if they die more than it is worth, or are not able to "take on" as many monsters. NotesAny gear that amplifies SP, ATK×, STR, AGI, CRIT will hopefully increase damage output. Achieving strength bonuses always take priority over reaching higher ASPD. When leveling with Brandish Spear or Bowling Bash, +AGI or CRIT gear is nearly useless. Top headgear Slotted Baseball Cap , Cap , Helm, etc with cards Willow (SP +80) / Carat (SP +150 if over +8) / Deviruchi (STR +1) / Nightmare (AGI +1) / Cramp (STR +3 if worn with Tarou Card ) Anything that increases SP or adds stats that benefit DPM Crown of Mistress (SP +100, INT× +2), Ghost Bandana (AGI +2), Hot-blooded Headband (STR +2) Middle headgear Slotted Sunglasses / Glasses with cards suggested for the top headgear, save Carat card Evil Wing Ears (STR +1) Body armor Elemental cards previously mentioned take priority if an elemental attack is too powerful. Otherwise, cards Picky (ATK +10, STR +1), Thief Bug (AGI +1), Pupa (HP +700) Garment Bapho Jr card (AGI +3, CRIT +1) Shield If handling one, racial/size cards. Two handed weapons generally have more ATK, but shields are a nice way of compensating for lack of DEF. Footgear 10% EXP gained and +20% increased damage cards (i.e. Am Mut ; 10% more EXP is gained for every Demi Human monster killed, but each Demi Human monster deals 20% more damage) Cards Male Thiefbug (AGI +2), Firelock Soldier (HP/SP +10%- if footgear is upgraded to +9 or higher, STR +2), Sohee (SP +15%, SP recovery +3%) Accessories If meleeing, Kobold card s (CRIT +4, STR +1) preferably in Brooch es [1] or Ring s [1] if level 90+ Mantis card s (STR +3), preferably in Rings [1] for an easy STR +8 The Sign (ATK +5%) MvP (Killing) Killing MvPs with intent to be the MvPer is different from tanking them, although a lot of the same gear can be carried over. Receiving damage from MvPs rewards tank damage points, so taking as much damage as possible may be ideal. If this is too risky, do not substitute any defense gear for damage gear, besides Safety Rings for Muscle Rings or The Sign. Remember to always use Immortal /correct elemental armor when needed. The weapons used should be very specific to what is being killed. Putting aside Abysmal Knight card s, the best carded weapons are achieved by combing race, element, and size cards. Race and element cards add +20% damage to a specific race, while size cards add +15% damage to a specific sized monster and +5 ATK. If MvPing with Pierce, use a +10 four slotted "2 1 1" Pike. The numbers in "2 1 1" indicate it either has two race cards, one element card, one size card or two element cards, one race card, one size card If a race card is unavailable, use 3 element cards and 1 size card or 2 element cards and 2 size cards (3 1 or 2 2). Likewise if an element card is unavailable. If both race and element do not exist, a quadruple size weapon can be considered. The same method can be used with Katanas, if MvPing with Bowling Bash, although they require high STR to out damage two slotted Two Handed Swords. Sabers only have three slots max, so a 2 1 or 1 1 1 must be made. 2 1 - 2x element 1x race or 2x race 1x element 1 1 1 - 1x element 1x race 1x size Other weapons to consider Ice Pick, Tridents , Brocca PvP PvP× demands excessive armor switching to combat statuses and elements. Defensive gear is useful against most Enchant Deadly Poison× Sonic Blows×, and Double Strafing×, but otherwise reduction gear prevails. A moderate amount of MDEF is good, but it is often overrated 80 MDEF makes Knights susceptible to too much, and isn't needed when little damage is taken with half the MDEF and elemental armors. NotesSTR gear can be used. The extra damage taken from slapping on STR gear is as overrated as 80 MDEF is. Don't forget to bring items like Green Potions to cure the silence× status, or Holy Water to cure curse. Endow Scrolls and Cursed Water are also accommodating. Top headgear Poo Poo Hat (-10% from Demi Humans, 0 DEF - no additional damage taken from Ice Picks) Drooping Cat (15 MDEF, curse resistance +30% - should not be necessary) Middle headgear Cards Willow (SP +80), Nightmare (AGI +1 but also grants immunity to the Sleep× status which can be devastating), Marduk (grants immunity to the Silence status – only to be switched on if Green Potion supply is being threatened) Body armor Elemental armors, if used properly, can reduce more damage than any other piece of equipment in PvP. It is suggested that they are kept in separate types of armor for quick equipping. Key elements Poison ( Argiope card ), Undead× ( Evil Druid card - also stops Stone Curse× and Frozen×), Wind ( Dokebi card ), Shadow× ( Bathory card ), Ghost× ( Ghostring card ), Fire (Pasana card). Unfrozen Silk Robe [1] (+5% resistance to Water attacks, can no longer be frozen 10 MDEF) Garment Ragamuffin (10 MDEF) Cards -30% from element cards (i.e. Dustiness ), Raydric, Frilldora Shield Cranial Mirror Shield [1] (-30% from Demi Humans 4 DEF, 5 MDEF) Cranial Valkyrie Shield × [1] Footgear Crystal Pumps (10 MDEF, LUK +5 – a lot of HP is lost using these instead of carded footgear) Cards Verit (+8% HP/SP), Matyr (+10% HP, AGI +1), Firelock Soldier (+10% HP/SP, STR +2) Accessories Unslotted Rosaries (5 MDEF each) Cards Alligator (5% less damage from ranged and targeted magic attacks each) preferably in Slotted Rosaries (3 MDEF) if level 90+, Horong (enables use of Sight×), Smokie (enables use of level 1 Hide×) Weapons Hydra Skeleton Worker card ed weapons, Ice Pick, etc. Status inflicting weapons (i.e. quadruple stun×, quadruple curse) WoE Most of the PvP gear can be transferred to WoE. Skills and ranged attacks don’t do as much damage however, so not as much gear is mandatory. The most vital are Unfrozen Armor Cranial Shield Status Weapons As a normal Knight, do not focus primarily on killing people - STR gear is not needed. Spamming Provoke on enemy wizards or stat using people to aid guild members or allies is more beneficial. Against the Emperium, Ice Picks are the best weapon available, coupled with Cursed Water. Evil Druid armor is helpful at the Emperium to negate Aspersio from enemy Priests, although another Cursed Water can simply be consumed or weapon switched to remove the Holy× property. Class Data Skills See Swordman Skills for first class skills. Skill Description Levels Type Bowling Bash× Knock targets backward, causing up to 500% damage in a 3x3 cell area that hits twice. 10 Offensive Brandish Spear× Attacks an area of ememies around the caster. Damage for each enemy increases the closer they are to the caster. 10 Offensive Cavalier Mastery× At maximum level removes the 50% ASPD penalty when riding a Peco Peco×. 5 Passive Counter Attack× Block an enemy's attack and automatically perform one critical attack on them, ending the Counter Attack stance. 5 Active Peco Peco Ride× Enables Knights or Crusaders to ride a Peco Peco. 1 Passive Pierce× Strikes a single target for an amount of hits based on target's size. Requires a Spear class weapon. 10 Offensive Spear Boomerang× Must be wielding a Spear weapon. Throws the equipped spear at a single target (the spear does not require retrieval). 5 ffensive Spear Mastery× Adds +4 ATK per skill level to Spear weapons. If the player is riding a PecoPeco, an additional +1 ATK per skill level is added. 10 Passive Spear Stab× Strikes a target enemy and all enemies in a line between the player and the target. Requires a Spear. All struck enemies are knocked back 6 cells. 10 Offensive Twohand Quicken× Temporarily increase Attack Speed when a Two Handed Sword weapon is equipped for the skill's duration. 10 Supportive Quest Skills Skill Description Levels Type Job Level Requirement Quest Charge Attack× Ranged attack Rush a target, dealing more damage depending on how far away you are from it. 1 Offensive 40 Charge Attack Quest Soul Link Knight Spirit enables use of Skill Description Levels Type One-Hand Quicken× Temporarily increase ASPD by 30% when wielding One-Handed Swords. 1 Supportive Job Bonuses The Levels in which one receives a certain bonus Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 STR 4 10 15 21 27 33 46 47 AGI 13 38 VIT 1 3 8 12 17 18 23 29 36 43 INT DEX 5 20 31 40 48 49 LUK 5 20 28 37 ASPD This article or section is in need of attention from an expert on the subject.Please help recruit one or improve this article yourself. See the talk page for details. External Links - Knight ・ Lord Knight ・ Rune Knight Knight ・ Lord Knight ・ Rune Knight 2nd ClassSkills Bowling Bash× ・ Brandish Spear× ・ Cavalier Mastery× ・ Charge Attack× ・ Counter Attack× ・ One-Hand Quicken× ・ Peco Peco Ride× ・ Pierce× ・ Spear Boomerang× ・ Spear Mastery× ・ Spear Stab× ・ Twohand Quicken× TranscendentSkills Aura Blade× ・ Clashing Spiral× ・ Frenzy× ・ Fury (2)× ・ Parry× ・ Relax× ・ Spear Dynamo× ・ Traumatic Blow× ・ Vital Strike× 3rd ClassSkills Death Bound× ・ Dragon Breath× ・ Dragon Howling× ・ Dragon Training× ・ Enchant Blade× ・ Hundred Spears× ・ Ignition Break× ・ Phantom Thrust× ・ Rune Mastery× ・ Sonic Wave× ・ Wind Cutter× Quests Knight Job Change Guide ・ Knight Skill Quest ・ Rebirth Walkthrough ・ Rune Knight Job Change Guide Weapons× One Handed Sword× ・ Spear× ・ Two Handed Sword× - Classes of Ragnarok Online Classes of Ragnarok Online Novice Class Novice ・ High Novice ・ Super Novice First Class / High First Class Acolyte ・ Archer ・ Mage ・ Merchant ・ Swordman ・ Thief Second Class Priest ・ Monk ・ Hunter ・ Bard ・ Dancer ・ Wizard ・ Sage ・ Blacksmith ・ Alchemist ・ Knight ・ Crusader ・ Assassin ・ Rogue Transcendent Second Class High Priest ・ Champion ・ Sniper ・ Minstrel ・ Gypsy ・ High Wizard ・ Scholar ・ Mastersmith ・ Biochemist ・ Lord Knight ・ Paladin ・ Assassin Cross ・ Stalker Third Class Arch Bishop ・ Sura ・ Ranger ・ Maestro ・ Wanderer ・ Warlock ・ Sorcerer ・ Mechanic ・ Geneticist ・ Rune Knight ・ Royal Guard ・ Guillotine Cross ・ Shadow Chaser Expanded Class Gunslinger ・ Ninja ・ TaeKwon Kid Expanded Second Class TaeKwon Master ・ Soul Linker ・ Kagerou ・ Oboro ・ Rebel× Doram Summoner Categories Pages needing expert attention | Knight | Classes | Swordman | Articles Needing Interwiki Links
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GENRE TITLE ARTIST bpm notes エクハ難度 RISK + VACUUM Triple Counter DJ YOSHITAKA meets dj TAKA 216 2016 6 曲・譜面情報 既存難易度投票 IIDX ID書き込みは必須です。 ID書き込みがない場合、反映しないことがあります。 ご了承ください。 既存難易度投票はツリーのどこでも構いません。コメントの先頭に、詐称(+1.1とカウント),強(+0.6とカウント),やや強(+0.3とカウント),中(±0とカウント),やや弱(-0.3とカウント),弱(-0.6とカウント),逆詐称(-1.1とカウント)を明記した上、半角スペース1つの後、理由を記載してください。(理由は必須ではありませんが、なるべく入力してください。) コメントミスの際は、その下へコメント欄に「コメントミスです。」とご記載ください。 難易度変更が決定した際、管理者がそのツリーに難易度変更したことを記載します。 その際、新たな難易度変更提案は親コメントへお願いします。 管理者の難易度変更コメントより後ろの同じツリー内の投票は無視されます。 ご了承ください。 詳しいことは、投票時のルールをご覧ください。 やや強 - 9890-9132 2017-01-21 23 13 12 強 - 0257-2555 2017-03-19 01 41 58 IIDX ID 攻略情報・コメント ID書き込みは任意です。 7が6割以上埋まっても埋まらない… -- (名無しさん) 2019-03-02 13 18 54 わかる -- (名無しさん) 2019-10-25 03 27 06 IIDX ID コメント すべてのコメントを見る
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UniKO公式 http //unikoempire.com/ アカウント登録 http //unikoempire.com/index.php?act=registration 公式トップ左上のRegistrationから登録(メルアド不要) クライアントのダウンロードと解凍 http //unikoempire.com/index.php?act=downloads ①クライアント(RAR圧縮):ファイル名「UniKOEmpirever1782.rar」 http //www.megaupload.com/?d=5S4U0A2E ②カオスイベントパッチ:ファイル名「UniKOExpansionChaosEvent.zip」 ftp //unikoempire.com/UniKOExpansionChaosEvent.zip ③フルパッチ1792:ファイル名「FullPatchver1817.zip」 ftp //unikoempire.com/FullPatchver1817.zip ※.rar拡張子を認識できない方は、WinRar(64bit)をDLしてください ※これらは公式のダウンロードリンクと同じです インストールと起動について (09/08/27現在) ①のみ → ランチャ動作&パッチ1805でUniKO.exeが入る → 1817までいくもゲーム画面起動せず ※但し、ランチャ画面のお知らせページが表示しない ①+② → ランチャ起動せず ※但し、ランチャ画面のお知らせページは表示する ①+②+③ → 最新バージョンの為、UPデートファイルのDL無し → ゲーム画面起動せず 起動しない時は全てコマンドプロンプト画面が起動してすぐ消えます ゲームが出来るという方はインストール方法を記載願います 仕様 初期Lv74 MAX83 初期装備 各職武器+8 キチンALL+8 +10アクセ JP武器:課金 70武器クエ有 神殿:14時 20時 kurowaz:開拓中央モニュから移動 DarkLand:開拓中央モニュから移動 BF :鍵必要 アトロスからドロップ デロス 黒ザク:アトロクエ品15個、ルパ/ロボ/リカペン+1 赤ザク:アトロクエ品15個、シャウラ/レサス尻尾5個 ドロップリスト http //kounico.b1.jcink.com/index.php?showtopic=768 UPGと確率 UPG ~+9 100% ~+10 5% ~+10 トライナ(課金)で70% アクセ:~+1 50% +2.+3 100% +3以降不明 リバース:課金 BFの切れ端 Rage (Wrath) Helenid Cross Bow Imir Ring Avarice (Greed)Avedon Foverin Lechery (Lust)Sherion Flame Ring Arrogance (Ego)Hell Blood Elysium Sloth (Sloth)Holy Animor Jealousy (Envy)Hell Breaker Lugias Gluttony (Glutton)Syphioric Shio Tears 日本人クラン 日本人クラン 種族 カルス クラン名 TakoyakiFanClub 入団希望者は団長か団員に気軽に耳おね 掲示板 http //kz-knightonline.bbs.fc2.com
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シャフトメーカー別 Octagon Ultima EVA S4 EDGE SPORTS L-Shaft JOKERDRIVER 3-Three SuperSpin TARGET DMC TRIFIN TRIPLEIGHT Harrows FarEastDarts BOTTELSEN Unicorn LARO Rody
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GENRE TITLE ARTIST bpm notes CLEAR RATE MUSIC GAME TRADITIONAL Triple Cross BEMANI Sound Team "dj TAKA DJ YOSHITAKA SYUNN" 196 1170 n%(yyyy/mm/dd) 攻略・コメント 正規でフルコン。 -- 名無しさん (2021-12-29 01 55 23) 名前 コメント
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[Triple Counter] 【トリプルカウンター】 [ミッドナイト☆WAR] ハイライト発生箇所 他のBEMANIシリーズへの収録 その他関連 収録作品 関連リンク NEW Generation 夏の流星フェスタ2016で登場した楽曲。 ポップンはポップンミュージック eclaleで、流星拡散フェスタ2016を通してスターファクトリーで獲得できる楽曲として登場した追加配信曲。 担当キャラクターはジョマンダ(SP-1P)。 IIDXで設定されているジャンル名はRISK+VACUUM。 ジャケットデザインはKINRUI#?が行っている。 Triple Counter / DJ YOSHITAKA meets dj TAKA BPM 216 新難易度 EASY NORMAL HYPER EXTRA 14→【うさ猫途中】12 31 42 49 ハイライト EASY NORMAL HYPER EXTRA 4 4 4 4 「NEW Generation 夏の流星フェスタ2016」でどの機種も最後に登場した、私立BEMANI学園の「Elemental Creation」以来となるdj TAKAとDJ YOSHITAKAの合作。IIDXにおいてはRISK+VACUUMというジャンル名が付いている通り、両者の明るくテンポのいいHAPPY系で使われる名義の曲を合わせたかのようなものに。今回はYOSHITAKAのピアノのみのトラックを元にTAKAが作り上げた、という形なので名義表記が逆になっている。曲名のトリプルは当初の対象が3機種だったことにちなんでか。また、IIDXのムービーでは、過去にYOSHITAKAが手がけた楽曲に登場するキャラクターがデフォルメ化して登場しており、過去の連動イベントなどのネタが存分に組み込まれているため、ネタ探しも面白い。 テンポこそ速いが、ハイパーは後半のスライド螺旋以外の難所もなく、見切りやすい配置が多めで早期にクリアしやすいだろう。縦連打でバテないように、力の入れ具合を考えながら押す練習に使ってもいいだろう。EXはイベントボス系統の曲らしく、ノート数が1540でゲージの伸び具合は最も低くなっている。それなのに後半から厳しくなり、二重配置などの16分が絡む所でこぼしやすいため、BAD多発が致命傷となりかねない。休憩箇所がほとんどないことを考えた場合、体力のペース配分もカギ。ノーマルは同レベルのDaily Lunch Specialと似た傾向を持ち、縦連打の傾向が多めか。 ハイライト発生箇所 番号 5Buttons / EASY NORMAL HYPER EXTRA 1 2 3 4 他のBEMANIシリーズへの収録 ジャケット beatmaniaIIDX copulaで夏の流星フェスタ2016に合わせて登場した。エキスパートで、SECRETの流星フェスタ関連曲が得られるコース全てで、同一譜面難度の譜面を獲得すると「まだ夏は終わらない ○譜面」のトランメダルを獲得し、条件を満たした譜面のみが出現する。 ジャンル名のRISK+VACUUMはdj TAKAの別名義「Risk Junk」と、DJ YOSHITAKAの別名義「Lucky Vacuum」を合わせたもの。 [perditus†paradisus]を思わせる、開幕に時間差を含むCN配置が存在し、登場年にちなんでかSP ANOTHER譜面は2016ノーツ。一方DP ANOTHERは初代BEMANIのbeatmaniaが誕生した年にちなんで、1997ノーツとなっている。 ムービーはその曲調からは想像できないほどのネタが多数組み込まれている。過去に手掛けられたYOSHITAKA関連曲に登場するキャラ・要素を始め、連動イベントなど多岐に渡るので元ネタを探してみるといいかも。製作はジャケットと同じ菌類。ジャケットの画像は曲開始から50秒ほどのムービーの部分でも使われている。 jubeat Qubellにおいて夏の流星フェスタ2016に合わせて登場した。期間限定のdig dig Qubellを進めることで、UNLOCK CHALLENGEでプレイ・解禁可能となる、流星フェスタ関連で最後の曲。 SOUND VOLTEX IIIにおいて夏の流星フェスタ2016に合わせて登場した。1プレイで1個獲得できる専用のスタンプを、15個集めることでプレイ可能となる。 INFINITE BLASTERで、夏の流星フェスタ2016の楽曲全てのGRAVITY譜面を開放することで、この曲のGRAVITYをINFINITE BLASTERで獲得できるようになる。獲得するには夏の流星フェスタ2016関連曲のGRAVITY譜面5曲が、ランダムで選出される形の課題曲となっている。 Dance Dance Revolution DDR Aにおいて、夏の流星拡散フェスタ2016に合わせてポップンと同時登場した。この機種では夏の流星拡散フェスタ2016の関連曲はEXTRA SAVIORでなければ出現しないため、PASELIが必須となる。 IIDXと同様のムービーがある。 REFLEC BEAT VOLZZA 2において、夏の流星拡散フェスタ2016に合わせてポップンと同時登場した。一定回数のプレイで最後に解禁する。 MUSECA 1+1/2において、夏の流星拡散フェスタ2016に合わせてポップンと同時登場した。楽曲進呈キャンペーン「ニュージェネ流星拡散フェスタ2016展」(期間限定)が出現後、一定のプレイ回数でプレイ可能になる。 朱譜面が1200ノーツ越えの物量となっている。 その他関連 ULTIMATE MOBILEにおいて、2020/07/15から配信されたアルバム「BEMANI 8bit collection#?」に、TORIENAによるREMIX「 Triple Counter -STG Remix- 」が収録されている。 メダルゲーム「GRANDCROSS GOLD」に、2022/04/26からムービーと共に登場した。こちらはゴールドのマップを進めることで得られる。 BEMANI MUSIC AWARDS 2016において、eAMUSEMENTアプリからのユーザー投票およびスタッフ投票の1位となった。部長という責任の高い役職でありながらも、コンポーザーとして久々の楽曲参加をしたことや、人気の高いコンポーザー同士の合作が大きく評価に繋がったのだろう。 収録作品 AC版 ポップンミュージック eclaleからの全作品 2016/10/06より登場。この日からNEW Generation 夏の流星フェスタ2016に属する楽曲をIIDX・jubeat・SDVXのいずれかで1度でもプレイした後、スターファクトリーで他の夏の流星フェスタ2016に属する楽曲を全て獲得することで、この曲をスターファクトリーで得られる。 CS版 関連リンク NEW Generation 夏の流星フェスタ2016 dj TAKA DJ YOSHITAKA 【でるたと晩餐*pop’n counter】 楽曲一覧/ポップンミュージック eclale
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WADAIKO MASTERの収録曲 「WADAIKO MASTERの制作元はバンダイナムコである」という証拠が確認できていないため、このページを参照する場合は注意してください。 COLOR(red){''追記 取扱説明書の存在が判明し、バンダイナムコのロゴやブラジルでのサポートセンター等が載っていることから公式が開発したものと確認されました。}'' https //www.adibra.com.br/Content/upload/downloads/634/manual-wadaiko.pdf バージョン: SIZE(20){モモイロ(1.03)} 全 SIZE(20){32} 曲 収録曲リスト ジャンルごとの曲数(ジャンル名を選択するとそのジャンルに移動します) amp;color(black){MusicasBrasileiras%%%}; amp;color(black){%%%ボーカロイド amp;br;曲%%%}; amp;color(black){%%%Can amp;#231; amp;#245;es amp;br;Folcloricas%%%}; amp;color(black){%%%M amp;#250;sicas amp;br;Cl amp;#225;ssicas%%%}; amp;color(black){%%%M amp;#250;sicas de Jogos amp;br;Eletr amp;#244;nicos%%%}; amp;color(black){%%%M amp;#250;sicas originais amp;br;da NAMCO%%%}; 4 曲 3 曲 2 曲 4 曲 6 曲 14 曲 64 45 曲名 BPM((※があるものは細かなBPM変化がある)) FACIL NORMAL DIFICIL おに おに(裏) ''Músicas Brasileiras''; ESCATUMBARARIBE 132※ ★×2 ★×3 ★×3 ★×4 - ''HOJE E DOMINGO'' 130※ ★×2 ★×3 ★×3 ★×4 - HANAMIZUKI 70 ★×3 ★×4 ★×5 ★×7 - ''SAMBA ALEGRIA'' 138 ★×4 ★×6 ★×6 ★×7 ★×9 ボーカロイド曲; 珈琲の味と br; SIZE(11){はるなば} 185 ★×4 ★×5 ★×6 ★×9 - にんじんにん br; SIZE(11){豊永ごんたP} 160 ★×3 ★×4 ★×5 ★×8 - 花オト裏拍子 br; SIZE(11){はるなば} 115-145 ★×3 ★×5 ★×6 ★×9 - ''Canções Folcloricas''; おおブレネリ 120-130 ★×3 ★×3 ★×5 ★×6 - ロシア民謡メドレー 100-146 ★×4 ★×4 ★×7 ★×7 - ''Músicas Clássicas''; ウィリアム・テル序曲 br; SIZE(11){ロッシーニ} 152※ ★×3 ★×5 ★×7 br; nobr{譜面分岐;}; ★×7 - ''天国と地獄 序曲'' br; SIZE(11){オッフェンバック} 160※ ★×4 ★×4 ★×5 ★×6 br; nobr{譜面分岐;}; - 第九交響曲 br; SIZE(11){ベートーヴェン} 89-179※ ★×3 ★×3 ★×3 ★×6 - [[幻想即興曲]] 114-228※ ★×5 ★×7 ★×8 ★×9 - ''Músicas de Jogos Eletrônicos''; ''Wasabi Body Blow'' br; SIZE(11){「鉄拳 3D プライムエディション」より} 180 ★×3 ★×4 ★×6 ★×9 - ''No Way Back'' 158※ ★×4 ★×6 ★×7 ★×8 ★×9 ソウルキャリバーII br; SIZE(11){Brave Sword, Braver Soul} 150※ ★×3 ★×5 ★×5 ★×7 ★×7 Venomous br; SIZE(11){「リッジレーサー3D」より} 224※ ★×5 ★×6 ★×7 ★×9 ★×10 ''Ridge Racer'' 140※ ★×4 ★×7 ★×8 ★×8 ★×9 KAGEKIYO br; SIZE(11){源平討魔伝メドレー} 130※ ★×4 ★×5 ★×7 ★×8 ★×10 br; nobr{譜面分岐;}; ''Músicas originais da NAMCO''; 零の夜想曲 150 ★×4 ★×6 ★×6 ★×8 ★×9 リスドンヴァルナの黄昏 128 ★×3 ★×5 ★×6 ★×8 - 和蘭撫子 156 ★×4 ★×5 ★×6 ★×8 - junction 135 ★×4 ★×5 ★×6 ★×9 - ''Fly away'' 200 ★×4 ★×5 ★×5 ★×7 - ''The Magician's Dream'' 191 ★×4 ★×6 ★×7 ★×8 - ''エンジェル ドリーム'' 180 ★×3 ★×6 ★×7 ★×8 ★×9 br; nobr{譜面分岐;}; タイコタイム 170※ ★×5 ★×6 ★×7 br; nobr{譜面分岐;}; ★×9 br; nobr{譜面分岐;}; ★×10 画竜点睛 134 ★×5 ★×6 ★×7 ★×8 br; nobr{譜面分岐;}; - 百花繚乱 148 ★×3 ★×4 ★×5 ★×8 br; nobr{譜面分岐;}; - 宇宙SAMURAI 140 ★×3 ★×6 ★×7 ★×8 - 季曲 br; SIZE(11){~Seasons of Asia~} 150 ★×3 ★×5 ★×5 ★×7 ★×8 ''Rotter Tarmination'' 200 ★×4 ★×6 ★×7 ★×8 ★×10 さいたま2000 200 ★×5 ★×7 ★×7 ★×7 br; nobr{譜面分岐;}; -
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東華扇の舞 ~Triple Tea Time~ サークル 華絹花 Number Track Name Arranger Original Works Original Tune Length 01 無何有の郷 ~ Opening K@Ken 東方妖々夢 無何有の郷 ~ Deep Mountain [0 38] 02 竹取飛翔 ~ Cosmic Mystery K@Ken 東方永夜抄 竹取飛翔 ~ Lunatic Princess [5 39] 03 U.N.O. ~ Who is She? K@Ken 東方紅魔郷 U.N.オーエンは彼女なのか? [5 06] 04 人形裁判 ~ Silent Opposition K@Ken 東方妖々夢 人形裁判 ~ 人の形弄びし少女 [4 43] 05 少女綺想曲 ~ Third Dream++ K@Ken 東方永夜抄 少女綺想曲 ~ Dream Battle [4 11] 06 上海紅茶館 ~ Waltzet Time K@Ken 東方紅魔郷 上海紅茶館 ~ Chinese Tea [4 49] 07 恋色マスタースパーク ~ Triple Spark K@Ken 東方永夜抄 恋色マスタースパーク [2 55] 08 ラクトガール ~ Secret Space K@Ken 東方紅魔郷 ラクトガール ~少女密室 [3 35] 09 懐かしき東方の血 ~ Old Memories K@Ken 東方永夜抄 懐かしき東方の血 ~ Old World [3 50] 三拍子アレンジアルバム 2005年8月14日同人ショップ(虎の穴)にて頒布 イベント価格:500円 ショップ価格:735円 現在は販売終了 レビュー 名前 コメント
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Trip to Northern Europe with My Mother My best vacation experience is the trip I took to Northern Europe with my mother. This trip was a present for my mother s 60th birthday. When I was a college student, she always told me that she wanted to travel to some foreign countries with me. During the entire trip, we had a very fun time. We ate the same ice-cream that was served at the dinner after the Nobel award ceremony. It was very delicious! Also, we went for a walk along the seaside. The scene, which we saw while out for a walk, was very beautiful. On the right, there was turquoise blue water. On the left, there were many buildings made of stone. We talked about a lot of things. When we lived together as a family, we spent little time together. However, during the trip, we could have a lot of time to talk to each other and enjoy doing the same things. I believe it was a very precious time. I want to take another trip with her in the future. Best Regards,